domenica 30 gennaio 2011

“Hell and Back Again” by Danfung Dennis wins Sundance WORLD CINEMA GRAND JURY PRIZE – DOCUMENTARY

Hell and Back Again clip from Danfung Dennis on Vimeo.


Canon EOS 5D Mark II (reviews) movie “Hell and Back Again” by Danfung Dennis wins Sundance WORLD CINEMA GRAND JURY PRIZE – DOCUMENTARY. The website for the movie and the facebook page for the movie. Here’s the tweet with the
announcement from @sundacefest

WORLD CINEMA GRAND JURY PRIZE – DOCUMENTARY: “Hell and Back Again”, director Danfung Dennis #Sundance

mercoledì 26 gennaio 2011

ShapeShifter

ShapeShifter from Charlex on Vimeo.



"ShapeShifter" by Charlex
narration by Gabriel Byrne

charlex.com
twitter.com/​CHRLXNYC
facebook.com/​charlexnyc

New York

Radiohead - House of Cards (For Joao Lucas)


In Radiohead's video for "House of Cards", no cameras or lights were used. Instead, 3D plotting technologies collected information about the shapes and relative distances of objects. The video was created entirely with visualizations of that data.

Directed by James Frost
From the album IN RAINBOWS

Molto interessante questo video che vi proponiamo oggi soprattutto dal punto di vista tecnologico che ha poi garantito il risultato finale. Proprio gli autori ci dicono “Non sono state utilizzate né videocamere o luci. Solo due tecnologie per catturare le immagini in 3d: Geometric Informatics e Velodyne LIDAR. Il sistema di scansione di Geometric Informatics riesce a catturare le immagini nei particolari mentre Velodyne che usa un sistema di laser multipli cattura aree più grandi perfino paesaggi. Per questo video 64 laser ruotando hanno catturato a 360 gradi tutte le scene esterne”.

(da motiongraphics.it)

The Making-of "House of Cards" video

martedì 25 gennaio 2011

Waiting for the End (Official HD)



David Torno of Ghost Town Media explains:

For Waiting For The End (WFTE), Brandon had tweaked and played with Form for a few days to develope a look which was based on some graphics we had made for the concert tour a few weeks prior. Basically running the footage through Form three different times to create a layered effect. The first layer being the main particles which held most of the fidelity of the image that shows and then two more passes to create floating yet somehow still attached brighter particle accents. All of these were based off of luma values from the source footage and audio reaction to different audio stems of the song. Various color grading was placed on top of that and then a focal depth plane was added and radomized to throw the focus in and out of the Form particle field just to give it more depth.

Once this entire pass was done, all of the artists sat down to watch it and to start picking it apart for weaker shots that either didn't work as is and needed more impact and also had to find spots for the director's creative notes that involved the 3D enhancements and geometric shapes/lines. A lot of 3D object tracking was done with Syntheyes to allow us to attach various 3D elements directly onto the band members, stuff like crazy polygon shapes flying of Mike Shinodas back, skull sections that are diconnected yet move with Chesters head, and various other geometric shapes that extrude or move with the shot.

lunedì 24 gennaio 2011

Openframeworks

made with openFrameworks from openFrameworks on Vimeo.


Openframeworks is a c++ library designed to assist the creative process by providing a simple and intuitive framework for experimentation.
The library is designed to work as a general purpose glue, and wraps together several commonly used libraries under a tidy interface: openGL for graphics, rtAudio for audio input and output, freeType for fonts,freeImage for image input and output, quicktime for video playing and sequence grabbing.
The code is written to be both cross platform (PC, Mac, Linux, iPhone) and cross compiler. The API is designed to be minimal and easy to grasp. There are very few classes, and inside of those classes, there are very few functions. The code has been implemented so that within the classes there are minimal cross-referening, making it quite easy to rip out and reuse, if you need, or to extend.
Simply put, openFrameworks is a tool that makes it much easier to make things via code. We find it super useful, and we hope you do too.

sabato 22 gennaio 2011

Lockit Buddy HDSLR Audio Sync device


The Lockit Buddy is a small device that is aimed at the professional sound recordists, currently being confronted with increasing amounts of footage shot on Canon EOS 5D Mark II/7D/T2i/550D/60D… Digital SLR cameras, and to the owners of such cameras who want to work with a professional sound recordist using double system sound linked by Timecode.
Lockit Buddy takes care of the level and impedance conversions needed to record an accurate and dependable Timecode signal and confidence audio track to the Digital SLR camera at a fraction of the cost of other available systems.