n[ever]land è l'occasione per indagare se, come e quanto le nuove tecnologie siano in grado di incontrare le moderne arti visive così come le più antiche arti di palcoscenico, l'editoria tradizionale o la mobilissima comunicazione on line, nella ricerca di un'armonia possibile tra necessità produttive e spinte creative: n[ever]land, quindi, come l'isola-che-non-c'è dove poter riscrivere le regole del gioco.
martedì 25 gennaio 2011
Waiting for the End (Official HD)
David Torno of Ghost Town Media explains:
For Waiting For The End (WFTE), Brandon had tweaked and played with Form for a few days to develope a look which was based on some graphics we had made for the concert tour a few weeks prior. Basically running the footage through Form three different times to create a layered effect. The first layer being the main particles which held most of the fidelity of the image that shows and then two more passes to create floating yet somehow still attached brighter particle accents. All of these were based off of luma values from the source footage and audio reaction to different audio stems of the song. Various color grading was placed on top of that and then a focal depth plane was added and radomized to throw the focus in and out of the Form particle field just to give it more depth.
Once this entire pass was done, all of the artists sat down to watch it and to start picking it apart for weaker shots that either didn't work as is and needed more impact and also had to find spots for the director's creative notes that involved the 3D enhancements and geometric shapes/lines. A lot of 3D object tracking was done with Syntheyes to allow us to attach various 3D elements directly onto the band members, stuff like crazy polygon shapes flying of Mike Shinodas back, skull sections that are diconnected yet move with Chesters head, and various other geometric shapes that extrude or move with the shot.
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